Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts


I just need one more hit of dart. . . aaaaah.
-- Pirate Captain, Venture Bros. Season 3

Party People,



MS Vista was released January 2007 worldwide. Just two years and nine months later, Microsoft will release Windows 7. How does that make you feel, Vista owners? Sigh a relief? I heard Vista had a bunch of problems. They're saying 7 will make things better, like aloe salve on a sunburn (great grooming tip for guys - aloe gel or aloe lotion can be used as an aftershave; it doesn't contain alcohol, so it won't sap moisture and hurt your skin like the typical aftershave, the aloe will actually stimulate your skin to heal faster so those cuts and burns will disappear almost instantly. Get ready for that sexy shave, party people.)

Microsoft claims Windows 7 is the child of many "suggestions from you" and will make things faster, easier. Prettier. Sexier. It will take full advantage of touch screen application for those who buy a touch screen. Basically, if you want to buy a touch screen, Windows 7 will act as an enlarged iPhone or Palm Pre. Touch to go. Pinch to make pictures smaller. Wait till they come up with a way for the computer to touch you back.



It has a new feature called the jump list. This feature looks deliciously organic. The computer logs what you usually do with a program, so, when you access the jump list, you can access the item directly. For example, you listen to Sex Mob's rendition of Live and Let Die a whole lot in you media player. It's your favorite song. Instead of opening the media player and cycling through the list before you get to Sex Mob, you can actually highlight the program icon before opening it, right click to the jump list, then click on the song. The player opens up and accesses the song directly. You can also pin items to the jump list for your preference.

Windows Search. Taking the search function further, 7 gives you a search option on every folder. When you type in a file or folder name, a screen pops up similar to Google's (or Bing's) web search with a list, general summaries and key words. It even offers a file preview. Bang.



Speaking of Google, another operating system is due to come out in 2010: Google Chrome OS. They're targeting net books exclusively for now. But, they do plan on penetrating desktops. Their big hook is that the operating system will also be open source. This means anyone can get the code that runs the system and tweak it to their geeky delight. Hmmm.



Be safe, party people.

If you don't know, now you know.
--Notorious B.I.G.

Cancel all your appointments and lock yourself in your room because if you want to read this in one sitting, it's going to take a while. I suggest a section a day. I would be really flattered if you read a section of this post a day. You'd be spending so much time with me. Ah, I can dream, can't I?

Party people, I'm discussing the software of video games today with those of you who don't necessarily play video games in mind. Perhaps some of you think it's okay to be a gamer, but it just isn't your thing. Some of you still hate the whole idea. Sitting at home. Stuck to the TV. Looking like pale ghosts. Turn on the lights, you say! Go outside and play! Break those chains, oh, you slaves of digitized fantasy. Damned this modern technology world and what it has done to my friends!



Well, as I talked about before, more and more games and game companies have found a good niche. They have located particular audiences who will buy and share their stuff, which is good. Unlike many exclusive cultures based on beliefs and systems, based on how you look and act, this Gaming Culture thrives on difference. The more unique, the better. Indeed, any culture based on Art thrives off of difference and uniqueness. You can have the extremely fun and understandable and the extremely weird and incoherent (ah, Japanese games)at the same time. This is why the Gaming Culture is so special. Other than a culture based on Art, what other culture awards you instead of punishes you from going outside the norm?

Let's look even deeper to see the diversity within each niche itself:

PLATFORM

This is the original gaming niche, I'd argue. Usually 2 Dimensional, the character moves in simple directions--up, down, left, right-- across the screen and there is no real visual depth to it.



Ah, the ultimate platform game, Mario Bros. Mario moves across a 'platform' to get to the castle and kick the king lizard's ass to save Princess Toadstool. This, you can say, is a sub-genre called a 'side scrolling game'. He progresses simply from one side of the level to the other side, left to right, left, right, left, right, A, B, B, A. ahem. Sorry. Was it Princess Peach in the original Mario? No, it was Toadstool. Peach came later. Then again, there was also Princess Daisy. Damn, Mario.

Take a look at this newer platform game. Really, it's beautiful. . .




FIRST PERSON SHOOTER

Simple enough. Just like the first person point of view in written story(shout out to all you literary party people out there. Extra special shout out to you party people who read and play video games at the same time. That's Maverick. Screw stupid airhead politicians. . . shout out to all you party people who hate airhead politicians. Ooo). . . sorry, just like the first person point of view in a written story, you see the videogame world through the eyes of the character you're controlling. It's a great concept. It provides a whole new style of controlling your character, different from all other genres of video game.

Check out one of the older FPS games, Wolfenstein 3D:



Wolfenstein 3D is regarded as THE first person shooter to herald the genre. If you're into first person shooters and are feeling retro, check out Doom and Duke Nukem 3D too. Wait, is that really mecha-Hitler? Yes, it is.

Look at the first person genre as it can be today:



As the guy says, this is actually a game making movement in another direction for the genre. Ah, yes. Fresh. Mirror's Edge.

ACTION/ADVENTURE

This is another big genre. A whole lot of games can fit here, but, they all have a certain aire of. . . well. . . action and adventure. Expect all the games that were made after Action/Adventure movies, such as the new Indiana Jones video game, to fit here. Basically, these games are another alternative from film, books and plays to fill the action/adventure need within a lot of us.



We find that one of the oldest adventure games was also a platform and a side-scrolling game: Pitfall. To take it further into irony, Pitfall's main character resembled Indiana Jones. He was a jungle trekking, vine swinging, treasure hunter who laughed at fear and shrugged death off his shoulder like the dust of a forgotten cave.

I have a certain interest with Pitfall. Just a point of trivia, the main character, Harry, or, Pitfall Harry, made a recent appearance some years ago in a 3D version of Pitfall. The voice actor was Bruce Campbell. Here's a picture of the original game:



The Action Adventure accounts, however, for any game that has action and adventure as the main element. Mario Bros., Mirror's Edge, Little Big Planet, one can very well argue that all these games fall under this genre as well. What does that mean for all these genres we have established? Does the whole classification system come tumbling down? Party people, we don't think in black and white, do we?

It's no real surprise if you think about it. Art is Art. Film can fall under horror, independent, cult and comedy at the same time. . . think Army of Darkness. Coincidentally enough, Bruce Campbell, voice actor for Pitfall Harry, was the lead actor in that movie. Good times.

Check out this one:



Oh yes, you can do all that as Darth Vader's secret apprentice. Oooh, the nerdiness never ends with me.

ROLE PLAYING GAME

This is the genre of gaming that I find the closest relation to actual literature. A gamer finds tension, mounting slowly through pivotal points along the gameplay story. All characters have impressively deep back stories. And a lot is given through dialogue. Let's take an RPG main character archetype and follow his story--

In the beginning of the game, the character is part of a resistance group bent on the destruction of a tyrannous energy conglomerate which strips the earth of its natural resources. He has amazing talent in combat and everyone is amazed by him. The problem is, he's lost his memory. While trying to hide out after a strategic bombing of a conglomerate factory, he meets a mysterious woman who may be the key to unlocking his memory. Turns out, this woman may also well be connected to a bigger plot to destroy the planet; and he must come to grips with the secrets of his past before time runs out, because the world depends on it.

Did that catch your attention? This is the premise for one of the greatest RPG's ever made. Squaresoft's Final Fantasy VII:



One of the main elements of an RPG is the openness of it. You literally have a WORLD to explore, and unlike other games where you have to go from point A to B, you can go from A to L to D to 3 to Z to U to 8 before you even get to point B. You do almost anything you want. At the same time, RPG's set out to have you learn so much about the main character that you care about his actions (sound familiar, literary folk?). The decisions you make are the decisions you want your main character to make.

You experience towns and villages and cities with their own economies, their own unique people with whom to interact. You experience social, economic, political and inconsequential issues and they almost always contribute to the overall story. Especially for Final Fantasy VII, you get a real sense that your actions effect this world, and when you save it, you save these people and their way of life--good and bad.

The basic elements of RPG's are as follows:

-- Your main character slowly builds a band of 'supporting characters' who all have their own back story, and their own fighting and technical abilities to help you progress.

-- More often than not, your story explodes into something bigger than the individual wants of the characters. Usually of proportions of saving the world.

-- There is a lot of dialogue, ranging from dialogue that moves the story along to the mundane dialogue from the every day people you interact with in the RPG world.

-- You choose where to go, when to do something, what items you want to have, what weapons you want. A trend in recent RPG's is the customizable feature, where you can change your weapons to inflict more damage on enemies, etc.

-- You'll lose the most time playing this genre just because of the all encompassing nature of the story and the world it inhabits. More time just sitting there and customizing weapons.

I have to tip my hat to Squaresoft (now Square Enix, but let's save the game companies for another time) for creating another RPG, Chrono Trigger, dating back to the Super Nintendo Entertainment System in the 1990's. Way before the idea of customizing weapons and the like. This game focused more on the story line, and told its story very well. This is why I appreciate it more than any other RPG I've played.

Chrono Trigger is also a prime example of how creative one can get with the genre. This story introduces time travel. The time travel layer of game mechanics allows you to, for example, set a stone in the ground and travel to the future to dig it up and find that it has transformed into a diamond. Now you can buy that expensive weapon you need to fight the boss. Sounds complex? It is. However, Squaresoft did a GREAT job of making this mechanic simple enough to grasp and utilize in gameplay, making it very, very fun.



Recently, another wave of RPG's have begun to affect gaming, taking the focus away from weapons and technical mumbo jumbo like that. Bioware, who has created a successful series of Star Wars RPGs, introduced a game system based more on the decisions you make. Taking Star Wars: Knights of the Old Republic for example, your agressiveness or justice-minded actions throughout the game will turn your character to the Light or the Dark side of the Force (ah, more nerdiness), depending on the decisions that you make. Bioware has also released Mass Effect recently, which uses that same innovative decision-making system, among other innovations like Space Travel. But I'll end the nerdiness about that here. Check out my other blog Amalgamonster for video of Mass Effect gameplay.

FIGHTING GAMES

The original tournament genre. Who here has heard of Street Fighter? I remember when there was a Street Fighter II arcade machine at the Cloverleaf Bowl in Fremont (Bay Areaaaa!!!). My cousins would put their quarters up on the edge of the screen to let the two playing the game know that they were going to take the spot of whoever lost.

Then I'd watch them kick ass. It was fun.

One of the cool aspects of Fighting Games is that you don't have to play to enjoy it (if you dig fighting games in the first place). It's like watching a real fight.

Not much has changed about fighting games when they were first introduced. It's usually one-on-one. Punch, Kick, perhaps power moves like magical fireballs and throws. Combinations of attacks. Whoever can do it best usually wins. I wonder now what is so intriguing to me about witnessing violence, whether in video games or in the real world. Why do action movies have so much appeal? Why is war war? Hmm.

Check out footage of the new Street Fighter. It's beautiful. I say beautiful because it has a certain deliberate brush stroke element to it. The developers have taken the concept of the brush stroke, color slashing onto the canvas as a violent concept, and made it their own.



SPORTS GAMES

I'm kind of bias here. Probably because I suck at sports games. But, I also find it ironic that some people would rather play sports games than actually go outside and play sports. Perhaps there's a fantasy element here, for those who suck at actual physical sports (I suck at physical sports too, but I do enjoy watching a good boxing or MMA match from time to time).

Sports games have become super realistic, far from Tecmo Bowl, released in the 80's.



Nowadays, when you're playing an NFL or NBA video game, your team's ability to perform will be affected by the real life team's performance. Real life game stats are downloaded from the internet and the video game system translates the numbers into your player's ability to make that free throw, or to make that punt. How does the game do that? I have no idea. But, it's fun for those who buy them.

Another realistic aspect about contemporary sports games is the draft and player trade. You can actually trade players with other teams like the real team owners do. To me, things like that are too much, like customizing weapons in RPG's. Really, do you need things like that? Some people say hell yeah, some people say not really. It's diversity at work here, party people. Difference. And that's beautiful.

Particularly, John Madden Football video games have been around since the 80's and have been evolving ever since. A big national video game tournament has been created using the Madden football game and has lasted through the 90's to now. Culture at work here, people meet from all around the country to share gaming tips, to play against one another, and really enjoy an aspect of gaming in a peaceful manner.



Other sports games have been released from the super realistic Grand Turismo racing game where you can customize your cars down to the weight differential, to the cartoon boxing game Facebreaker. Google them up if you'd like. I'm not going to spend time with them here. I've taken a lot of your time already.

PARTY GAMES

Ah, the last niche to fill. Party games have been around for a very long time. My personal reccolection begins at Anticipation, which was released on the Nintendo Entertainment System.



The game when something like: you or another player rolled the dice and your marker (think the dog, thimble or cannon in Monopoly) jumped square by square to land on a 'mini-game'. I remember one mini-game where you had to guess what the pencil was drawing before time ran out. Things like Ice Cream, or Horn, etc. If you win, you get points. The one with most points in the end wins the bigger game. Can you dig it? I knew that you would.

Party Games, however, never really had a large following until the late 90's. Games like Mario Party came out, which followed the 'roll-the-dice and mini-game' model, and the momentum just built from there. Now, Dance Dance Revolution and Rock Band are out and Party Games have become a dominating genre in video games. This is because of the wide appeal of party games. You don't have to know specific control configuations or how certain game mechanics work. With party games, you usually only have to press buttons at a certain time, or you have dance a certain (goofy) way.





With party games, or 'casual games', I've mentioned Nintendo a lot. This is because unlike the Sony Playstation 3 and the Microsoft XBOX 360, Nintendo has focused aggressively on party games and, in my opinion, has been dominating this genre. That is a cool choice to make, as a gaming company. It definitely draws more people to play video games who are hesitant to play any other genre. As long as they can have fun with it, I believe, that's all that matters.

It also allows more open dialogue about video games. Some may think it's nerdy and anti-social, but then they pick up a guitar for Rock Band and say, "hey, I'm playing a video game and I'm having fun." I say, "in your FACE." Just kidding. Seriously, though, I do think that the gaming culture is a legitimate culture. As I said before, conventions and tournaments have been created to celebrate the artistic achievements of games and game developers. This is why I'm spending so much time talking to you about it, party people. I hope some will come away with this discussion at least respecting it. You don't have to like it, but you must respect it. Because there's a lot of us gamers out there. And we'll get you one way or another. Just kidding again. But seriously. . .

Peace and God Bless.

P.S. Party People, I might get yelled at for not mentioning this: there are many more genres of video games out there. I chose to discuss the ones that have gotten a lot of mainstream exposure and have a very large following in my opinion. But there are the 'indies' and 'special subjects' of video games too. Check out Massive Multiplayer Online games or Real Time Strategy games and you'll understand that this study can go on forever. I leave it up to those who are really interested. Can we say, The Great Build, pt. 3?

Let me tell you 'bout the protoculture.
--Del tha Funkee Homosapien


Yes, all you nerds and geeks and techno gadgetry freaks, we're talking video games! But all spectacular language aside, party people, we have a great phenomenon here that has generated a culture that breaks through the boundaries of race, class and even the barriers of other cultures themselves.

About thirty years and some change ago we get the first 'video game', a missile flight simulator which basically was movement of a bright dot that you controlled on a screen. Nothing poetic about it. Not too long after came the original video game. Raise your hand if you remember when this came out and were old enough to be excited and stimulated both socially and creatively:
If you raised your hand (or if you acknowledged that this was you and you didn't raise your hand out of spite), you're now quite old. Not to diss anyone, but, some people who were alive when Pong came out have now passed away. Party people, this simple 'ball and bat' game marked a coming revolution of entertainment and I wish I was alive when this came out, just to say 'I remember when Pong was released. It was exciting. And watching how everything else came about afterward, wow, what a ride.'

1970's
Challengers: Atari, Magnavox (yes, Magnavox), Coleco, RCA, Wonder Wizard

Winner: Atari--Grand Champion of Gaming by default with Pong.*



1980's
Challengers: Atari, Magnavox, Bally, Zircon, Mattel, Emerson, Vectrex, NEC, Nintendo, Sega

Winners: Nintendo & Sega















(what, plural? Yes, party people. Here, we see the beginning of the Console Wars. It is as if Nintendo and Sega are two dueling superpowers who emerge victorious after a very chaotic and long war. They remain amicable after the end of the decade, the two late comers, respectively coming into the war near the end of the '80s. However, they are strong. They recognize their own power. They recognize the power of one another. They stoke their individual fires and prepare to win over the hearts of gamers for the next few decades, while tearing the other's heart out.)

1990's
Challengers: Atari, NEC, Nintendo, Sega, Panasonic, SNK, Sony

Winners: Nintendo & Sony












(RIP: Sega-- After a good long decade, Sega bowed out in 1999, with the release of the Sega Dreamcast. Although this console ran strong for a few years into the '00s, [yes, those are zeros] Sega then announced it would no longer make video game consoles and focus more on game production. So, we see a good warrior, though gone in the physical/console , living strong in the force/game-culture.)

2000 - 2008
Challengers: Nintendo, Sony, Microsoft, Sega, XaviX
Winners: Nintendo, Sony & Microsoft

















Nearing the end of this decade, we find more and more gaming companies filling their respective niches (which we'll talk about later), therefore, the number of consoles surviving this 'war' is on the rise. Remember, even though this was a short scroll down, thirty plus years have passed. People are older. Some gamers were born and are 10, 20, 30 years old right now. They have their own tastes, depending on when they grew up, where they grew up, et cetera. But, the single defining term that unifies them all is Gamer. They can all call themselves gamers. We all call ourselves gamers.

Actually, somewhere along the line, this Console War transformed into a Great Community Build. Someone way up on the top floor of a skyscraper who makes the decisions, pushes the buttons and levers, realized they were making a new form of art, and those who bought them and shared them with their friends deserved the best because these pieces of art were large agents of shaping culture. They've started massive trade shows and conferences (alas, I've never yet gone to an E3 or CES or Tokyo Game Show). Tournaments. Something definitely has to be said about the highly competitive nature of the video game culture. PWN'ed! I already beat that game on hard, collected all the hidden items, saw the secret ending, et cetera.

The '00s will definitely be remembered for the era of massive online connection in video gaming. We connected with people from all around the world whenever we wanted. We created more and more tournaments. We created mini videos of cool gameplay and episodes of our own creative dramas using the characters we found in video games (think, red team v. blue team). Definitely, video games became an outlet of creative expression, community building in addition to entertainment.

Peace, party people. Next up, The Great Build, pt. 2 (the software)

*the timeline above focuses on the gaming consoles, not the actual video games. One can argue that the home gaming console now is the largest avenue pursued when a gamer wishes to game (outside the PC or MAC). For my purposes, it was the easiest and fastest way to frame the past 30+ years of video gaming. You try creating a timeline of the actual video games that were landmarks of each decade. Have fun with that. . .